The EWS Podcast #170: Best Houses in Games
There was a little recording blip at the start of this week’s podcast, but opening banter aside, we’ve got a great episode this week. We open a real estate agency to appraise the houses in play where life is good. Turns out there aren’t that many. Not many of them would be convenient.
There’s a great Cavern Of Lies this week, in which Nate hosts a game-themed episode of Through The Keyhole as Lloyd Grossman/a robot version of Matt Berry. We also have great distractions and an opening conversation about when my friend was a real suspect in a murder for a few days. More: Matthew had an unpleasant experience watching House Of Gucci.
You can listen on Spotify, or above, or go straight to Soundcloud where you can download it for later. You can also discuss the episode on our Discord channel, which has a dedicated podcast chat room.
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The music is by Jack de Quidt, which would be great for flipping a terrible video game horror mansion.
We discuss the merits of various houses in which we have known and killed people as Ian Hitman in the Hitman series.
Would you live in the strange big castle of Dragon Age Inquisition? Probably not.
There are awesome weird houses in the Dishonored series.
The family homes in Gone Home and What Remains Of Edith Finch wouldn’t be too bad.
There are good houses in Resident Evil Village, provided you can take out some of the monsters first. Likewise, there are some nice places to live in Red Dead Redemption 2, as long as it’s not the house with a bear already in it.
What about a future home? Mass Effect might feature space houses, while in Cyberpunk 2077 you might have an apartment with a burrito vending machine!
Recommendations this week are Kenzo Kitakata’s The Cage, a hardboiled Japanese thriller, Freya Marske’s A Marvelous Light, a magical adventure and/or gay romance book, and Nate Crowley’s The Twice Dead King: Ruin and Reign, about fortune of a cool robot warlords.